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Making a Basic Sig

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This tutorial will teach you how to make a basic sig. It uses options that are available in most graphics programs. Because this is a very basic tutorial, I'll be using a very common graphics program: Microsoft Paint.
1. Open Paint.

Pretty easy! Click "Start" > "(All) Programs" > "Accessories" > "Paint." Maximize the window so we have a good view of what we're working with.
2. Open your screenshot.

Click "Edit" > "Paste From..." in the menu. (This is so we aren't working directly with our original image and don't accidentally overwrite it.)

Browse to your EverQuest II "Screenshots" directory and find a good image of your character. Try to find a shot that includes your character from about the waist up, that doesn't chop off the top of their head, and that has pretty good texture quality.

This is the screenshot I'll be working with:

3. Make a selection.

Using the "Select" tool, draw a box around your character's head, making sure to leave some space around all sides of the face and hair. It may take a few tries to get it just right; if you don't like the selection you've made, just left-click anywhere outside your selection to start over.
4. Copy your selection into a new image.

With your character's head selected, click "Edit" > "Copy." Then click "File" > "New." Finally, click "Edit" > "Paste." You should now see something that looks like this:
5. Resize your canvas.

Scroll all the way down to the bottom of the Paint canvas. You should see a little grey box in the center of the outer edge; this is called a "handle."

Left-click on it and drag it up with your mouse until the bottom of your canvas meets the bottom of your character image.
6. Stretch/skew your image.

For this tutorial, we're going to be making a 500x100 sig, so we need to do some resizing! Click "Image" > "Attributes." This is the current width and height of my image:

In order to resize it without chopping off any of the edges, we need to use the "Stretch/Skew" dialog. Click "Image" > "Stretch/Skew." Change both of the percentage values to the same number, then click "OK."

Look at your "Attributes" dialog again to see how close you came to the 100-pixel goal height (we'll handle the width later). It will probably take a few attempts to get your "Stretch/Skew" percentage just right; just "Undo" any attempts that fell short and try again.

This is the image size I wound up with:
7. Resize your canvas (again).

This time we'll resize using the "Attributes" dialog. Click "Image" > "Attributes." Type in "500" for the width and "100" for the height; click "OK." Here's what my image looks like now:
8. Time to save!

Now is a great time to save your image. Click "File" > "Save" and browse to a location on your hard drive that's easy for you to find again (like "My Documents" or "My Pictures"). Name your image something appropriate, like your character's first name, and save it in PNG format (i.e., yvria.png) in order to preserve as much detail as possible.


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